- EP (hit points)
- SP (experience points)
okay, there's some interesting things going on here. It's one-on-one, but you can aim at different points on the enemy. You have 3 attacks: regular, "restrain" which is low-damage but high chance to hit, and "charge" which is the opposite: low chance to hit but high damage. Enemy special attacks give you a quick-time event! 3 directions to dodge; fail and you get hit. Also interesting is the luck attribute: this appears to be set per fight; low luck means restrains will likely be more useful, high luck will allow you to get away with charge attacks more.
At this point, strategy seems to center entirely around the luck stat, but I haven't delved further in. It seems like items play a pretty large role later once you start collecting them, and I don't know what "search" does...