ramblin' man

so, yeah. I haven’t really done much work lately on the couple of projects at the forefront, and I haven’t been doing as many sketches as I’d like. So likewise, there hasn’t been much new here. It’s mostly been worries about money. I’m looking for a second job, and I finally have a promising lead – an interview on Thursday – but I’ve been too stressed about money to really be able to concentrate on anything. And on top of that, they’re raising my rent. By quite a bit, so it looks like in a month I’ll be moving. Sticking around in the area; if I get this job I’ll definitely stay in Redmond. Otherwise? Well, I’m screwed if I don’t, but it’s cheaper in the surrounding area, like Kirland, or Seattle.

deconstructing...

It’s about time I updated this project. Deconstructing the animated face was a piece I did back sometime in college, in Flash, and reworked as a Cocoa app for OS X. The app added a really nice abilility: the use of OS X’s voice synthesis and lip-syncing. Without further ado, the page is here. I talk a little bit more about it there. I’d love to hear feedback on it, in the unlikely event that anybody actually reads this / looks at it.

cary grant

Yup. Did this one a little while ago. Felt like taking a break from the religious imagery, so I decided on Cary Grant. In His Girl Friday, no less. Also wrote a couple simple PHP functions to facilitate the gallery pages. Now I don’t have to do the HTML by hand. here it is.

this just in!

I’ve been playing around with rewriting this thing in Cocoa (inbetween my other projects), and now I have up the test-run of it as an OS X commandline program. I’m experimenting with a couple ideas for it in my spare time… extending functionality; trying to get it to generate sentences that make more “sense”. Expanding the dictionary. I’ll also put up the source code, in a bit. Oh, the thing is the random sentence generator I wrote a while back. When I have time to think & reflect on it some more, I’ll probably post some of my ideas on what to do with it. here it is: Stochastic Orpheus (oh – the page for the thing is… well, it was much uglier. It’s a little better now, but I apologize for the text. Some of it was run through babelfish both ways: thus the strange wording. I need to rewrite the whole thing.)

success

Found out & fixed what was wrong w/ the DC stuff. The newer versions of KallistiOS now use newlib, but because of whatever, a vanilla newlib doesn’t work. So there’s a ←patch, which solved everything. “Hello, world!” worked, as does my cel-shading demo. So the next order of business (or one of them) is to solve the broken texture problem.